![]() To start the boss fight, you should come close to the orb. The first thing you will see in the arena is Toland, a floating orb in the room's center. After you are done with this tutorial level, follow the Kell Echo at the end of the tunnel, and you will see the arena where you're going to battle the first boss of Prophecy dungeon, Taken Phalanx. You will need to cleanse two rooms with two pillars. The main tunnel has easily identifiable dark and light places, which will allow you to test how the core mechanic works. The knights will be standing in smaller tunnels to your right. After jumping into the portal, you will see a big tunnel. You will be introduced to this mechanic at the beginning of the dungeon. After you activate the appropriate mote near a pillar, it will disappear. To activate the big mote, you should press the shoot button (R2/RT/LMB by default on Playstation/Xbox/PC). You will need to put it in a giant pillar of Light or Dark, depending on which type of a mote you have. ![]() After you collect 5 of them, you will be carrying a big mote in your hands. You have to collect five motes of the same type - you will see how many you currently have on the lower left side of the screen. The type of motes dropping is under your control. On death, they drop three motes of Light or Dark. There's a type of mobs you will see from the very beginning, Taken Knights. This is key to understanding every dungeon encounter. You should be able to see which buff you currently have visually - if the border around your screen is white, you have a Light buff, and if it's black, you have a Darkness buff. Depending on where you're standing, either in lit-up areas or in places covered in shadows, you will receive a Light buff or a Darkness buff. The Prophecy has one core mechanic that you will be playing around with through the whole dungeon. The amount of players who can achieve this is pretty small, so it could be both a big milestone for you personally and a thing to flaunt in your raid and crucible groups. The reward for completing a solo flawless run is a wonderful emblem, Prophetic Visionary. Your goal is to use both Light and Darkness throughout the dungeon, defeat the final boss, the Kell Echo, and receive our answer. The Nine have it, but first, we would need to pass the trials they have prepared for us. Since the Pyramids have invaded the Solar system, our Guardians searched for any information about the Darkness. ![]() Prophecy is a dungeon in Destiny 2 that has been first introduced in the Season of Arrivals DLC.
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